4/19/2023 0 Comments Chess plus kickstarter![]() I was in the camp of backers thinking Gamewright’s changes to the graphic design weren’t for the best. So, perhaps a more interesting question would be… is Go Nuts for Donuts as fun as it could have been? And is it more fun than its erstwhile Kickstarter rival, Doughnut Drive-Thru? Did Gamewright screw this up? The doughnuts look adorable and it’s exciting to try to build up a collection while out-thinking what other people think you’re going to pick. If you take the insert out, there is enough space for all of Go Nuts for Donuts, plus an entire copy of Doughnut Drive-Thru.įortunately, in spite of it taking up so much extra room, my wife hasn’t divorced me yet, possibly just because Go Nuts for Donuts turned out to be really fun. The box is approximately the same size as the box for The Resistance, except even larger. The game consists of one deck of regular-sized cards, one deck of small cards, and eight tokens. Once all of the doughnuts in the deck are gone, the winner is the person with the most points.Īs I feared when I first laid eyes on it, Go Nuts for Donuts is suffering from an acute case of box-is-way-bigger-than-it-needs-to-be-itis. Other cards allow you to take actions, such as taking cards from the discard pile. Others are worth a variable amount of points (for example, Doughnut Holes are worth more points the more Doughnut Holes you have). Some doughnut cards are worth a fixed amount of points at the end of the game. If two or more people select the same doughnut, that doughnut is discarded. The catch is, you only get a doughnut if no one else wants it. Each turn, a row of doughnut cards is placed face up in the center of the table and everyone uses their own set of numbered cards to secretly select which doughnut they want. Go Nuts for Donuts is a game for two to six players about collecting sets of doughnuts. Gamewright, you done me dirty on the box size here. As soon as I saw this I was like, “Oh no, I’m in trouble.” I told my wife I’d only been backing small card games on Kickstarter and they wouldn’t take up much space. So, after all of that, it was a bit surreal finally holding a copy of Go Nuts for Donuts in my hand. Backers of the Kickstarter received all of the cards originally promised in the campaign, but retail copies are smaller and Gamewright may use the other cards as promos or future expansions (you know… I always suspected this is what you’ve been doing, publishers… taking things out of games and making them into promos no one can get…). Gamewright also removed 25 doughnut cards from the game, bringing the total down to 70 cards. The most controversial changes were to the doughnut cards-a total redesign of the backs and very significant alterations to the fronts-setting off several rounds of Kickstarter updates and backer outcry, ultimately culminating with one backer being credited as a graphic designer on the game after submitting mockups with suggested improvements in the Kickstarter comments. Gamewright kept most of the art for the game and made minor refinements to the rules, but gave the graphic design and logo an extensive makeover. However, the acquisition ended up causing some friction in the campaign. Gamewright -BMOC publisher behind Sushi Go, Forbidden Island, and more-had swooped in and added Go Nuts for Donuts to their stable of titles, taking over many aspects of printing and fulfillment from Daily Magic Games. And Doughnut Drive-Thru had arrived months ago.Īnother part of the reason was that the Go Nuts for Donuts Kickstarter project had been dogged by drama. Part of the reason was, in a freakish coincidence, Go Nuts for Donuts had Kickstarted at the exact same time as another card game about doughnuts: Doughnut Drive-Thru. To my surprise, it was actually right on time. When the package finally hit my doorstep, I went back and checked Kickstarter to see how many months behind schedule it was. I felt like I’d been waiting on my copy of Go Nuts for Donuts for an eternity.
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