4/15/2023 0 Comments Small world for two playersIt's All About the Game.and How You Play It Deserved one, sure, but lots of games deserve reprints that never get them (Can we not get a freaking reprint of DUNE already?)Įnter Days of Wonder, who allowed Vinci designer Phillippe Keyartes a chance to redesign his game, get it republished and in a high profile slot from one of the biggest hobbyist game companies. Copies of the game became hard to come by, but it didn't appear to be the type of game that was so popular that it demanded a reprint. You'd be surprised how much it will change your perspective of the "Euro-ness" of a game when you see a pile of plastic dudes on the board beating the snot out of each other.Īt any rate, Vinci received a second edition, then went out of print for quite some time, becoming something of a cult classic. Speaking of Age of Mythology, in order to make Vinci more appealing to the gamers I tended to game with, I ended up trading for an extra copy of AoM, and made player armies for Vinci out of the pieces. It was also my first exposure to what became termed as "hybrids"-games that sought to merge clean rules (something a lot of old-school Ameritrash games were missing) with conflict and player interaction (something a metric ass-load of European games were lacking.) The other I played around that same period was Eagle's Age of Mythology, I game I like more than most seem to, even though I too think that had something to do with being that "new" feeling of seeing two types of game designs merged together. I got to play Vinci, and I really enjoyed it, possibly because it was different than what I'd played before, but also at heart, it's a good, fast-playing conflict-driven game. Also new to me was the idea of these random combinations of civilization powers that you could spend points on for more powerful ones. Vinci was interesting to me because it resembled all those Dudes on a Map games I loved, but used a deterministic method of combat. In fact, all of his "All About." reviews that I listened to, there were only really two that I ended up enjoying-Ra, and Vinci. I tried stuff like "Verrater" and even though his review made it sound like this tense, intriguing game, it was to me dry as a bone and borderline broken, given to falling into degenerate gamestates. This insatiable appetitie led me to the podcast "Boardgames to Go." Mark Johnson puts together a great-sounding podcast, and he's been at it awhile, but I found after several failures for a game to catch on with me, he and I had WILDLY different tastes as to what made a good game. When I first got heavily into boardgaming, I remember hunting down each and every scrap of information about every game I heard about. However, as this occurs during the introduction, you're past it now. ![]() ![]() WARNING: I refer to that infernal Disney song in this review.
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